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Two Worlds II: Creation History, Lock Picking, Clawed Worm

This is a discussion on Two Worlds II: Creation History, Lock Picking, Clawed Worm within the Mac Gaming - Industry News forums, part of the Mac Gaming category; November 2, 2009 6:00 AM Reality Pump recently released a new Two Worlds II newsletter. This update features a short ...

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Old 11-02-2009, 10:21 PM   #1 (permalink)
 
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Default Two Worlds II: Creation History, Lock Picking, Clawed Worm

November 2, 2009 6:00 AM

Reality Pump recently released a new Two Worlds II newsletter. This update features a short Q&A about the upcoming RPG's lock picking options, a history update on the creation of Antaloor, a Clawed Worm bestiary entry, and a new screenshot. Two Worlds II will send players to the unexplored land of Eastern Antaloor and will feature detailed graphics, an active combat system, and a complex storyline.
Youre probably familiar with the situation: a hero, a locked chest and your last picklock. With shaking hands, your avatar starts working on the lock and your mouse isn't exactly dry either, because immense wealth and rare artifacts are in that chest, just waiting to be picked up! TWO WORLDS II offers players three ways of solving the locked chest problem proving once again that this situation can be much more interesting and more original than you usually find in a boring mini game or if youre swamped in impersonal columns of figures.
  • A picklock for every situation...
    In the classic version, your picklock is used on the lock. Here your chances of success depend on how many points you've invested in your lockpicking skill - then of course you'll also have to try and insert your picklock into the actual lock through several rotating cylinders in a challenging, interactive mini-game... and time is running out.
  • Open Sesame!
    Heroes with plenty of magical skills don't have to bother with lowly tasks like using a picklock to open a chest and picklocks, being illegal, are hard to find anyway. Okay, the "Break Lock" spell isn't exactly easy to learn, but when you've finally mastered it, you'll be able to break into almost any chest with the greatest of ease.
  • Who's that hammering there?
    Some of you probably think that picklocks and magic spells are only for cowardly thieves and weakkneed Mages... brute force is the best way to get a task done! Well... TWO WORLDS II even has the perfect solution for you hammer happy hunks too! Since each lock has its own damage points, it can be smashed with the right weapon, usually a hammer (or Adalbert'sTeeth). BUT... remember that many a valuable sword has been broken on a super resistant lock. And the noise of hammering away at a lock may just attract the wrong kind of attention...
Click over to the link below to read the full newsletter.

Two Worlds II Newsletter
Two Worlds II




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